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Ascend Mobile App

Project Information

  • Category:Mobile App
  • Client:Personal Project
  • Project Date:12 August, 2024
  • GIT: ascend_mobile_app
  • App Store:To be released

Project Description

I've always been intrigued by the idea of developing a mobile game, but I had never taken the plunge—until recently. Motivated by a desire to push my boundaries, I decided to challenge myself to build a game from scratch within a tight two-week deadline. With no prior experience in game development, I dove headfirst into learning the basics of Godot for game logic and Aseprite for creating character sprites. The learning curve was steep, and to say it was a challenge would be an understatement. Despite the obstacles and the intense time pressure, I gained an immense amount of knowledge along the way. In the end, I'm proud of what I was able to achieve and thrilled with how the game turned out.

  • "Funny Bit" by David Renda: Main Menu
  • "Pixel Song #8" by PixaBay: City
  • "Spooky 8-Bit Tracks" by Rusted Music Studio: Cave
  • "Space (8 Bit Classic Video Game)" by efimus: Space
  • "Waiting Time" by Lesiakower: Option Menu

Any sounds that are not credited were generated via: ChipTone

  • "2D Pixel Art Character" by Zegley: Climber Sprite
  • "Lava Animation" by Luis Zuno: Lava
  • "Cat Pixel Asset" by Pop Shop Packs: Cats
The following items were created by the talented Raphael Hatencia (@RaphaelHatencia) at RagnaPixel Studio (@ragnapixel) as part of the Particle FX pack.
  • Pixel Gravity: "Gravity Void"
  • Rocket Pixel Emission: "Fire 1.2v"
  • Falling Fire: "Rocket Fire 1.2v"
  • Space Beam: "Flamethrower 1.1v"
Check out their other assets at ragnapixel.itch.io

If an asset seems to be missing accreditation, then it was created by me.