
Project Information
- Category:Mobile App
- Client:Personal Project
- Project Date:12 August, 2024
- GIT: ascend_mobile_app
- App Store:To be released
Project Description
I've always been intrigued by the idea of developing a mobile game, but I had never taken the plunge—until recently. Motivated by a desire to push my boundaries, I decided to challenge myself to build a game from scratch within a tight two-week deadline. With no prior experience in game development, I dove headfirst into learning the basics of Godot for game logic and Aseprite for creating character sprites. The learning curve was steep, and to say it was a challenge would be an understatement. Despite the obstacles and the intense time pressure, I gained an immense amount of knowledge along the way. In the end, I'm proud of what I was able to achieve and thrilled with how the game turned out.
- "Funny Bit" by David Renda: Main Menu
- "Pixel Song #8" by PixaBay: City
- "Spooky 8-Bit Tracks" by Rusted Music Studio: Cave
- "Space (8 Bit Classic Video Game)" by efimus: Space
- "Waiting Time" by Lesiakower: Option Menu
Any sounds that are not credited were generated via: ChipTone
- "WinSquare" by PixaBay: Highscore
- "Male Death Sound" by Vinodadora: Climber Death
- "Mjau3" by Andreas.Mustola: Cat Meow
- "slashkut" by Abyssmal: Cat Claws
- "2D Pixel Art Character" by Zegley: Climber Sprite
- "Lava Animation" by Luis Zuno: Lava
- "Cat Pixel Asset" by Pop Shop Packs: Cats
- Pixel Gravity: "Gravity Void"
- Rocket Pixel Emission: "Fire 1.2v"
- Falling Fire: "Rocket Fire 1.2v"
- Space Beam: "Flamethrower 1.1v"
If an asset seems to be missing accreditation, then it was created by me.